Sebastien St-Laurent, Shaders for Game Programmers and Artists
ISBN: 1592000924 | edition 2004 | PDF | 513 pages | 9 mb
ISBN: 1592000924 | edition 2004 | PDF | 513 pages | 9 mb
This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API’s “Shaders for Game Programmers and Artists” brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer.
Note: There is a file embedded within this post, please visit this post to download the file.
Note: There is a file embedded within this post, please visit this post to download the file.
Note: There is a file embedded within this post, please visit this post to download the file.