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Unity 5 for Android Essentials

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Unity 5 for Android Essentials by Valera Cogut
English | 7 Aug. 2015 | ISBN: 1784399191 | 200 Pages | EPUB/MOBI/PDF (True) | 38.86 MB
With: Code Files


This book is perfect for game developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner using Unity 5. This book assumes a basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.
A fast-paced guide to building impressive games and applications for Android devices with Unity 5
About This Book
Design beautiful effects, animations, physical behaviors, and other different real-world features for your Android games and applications
Optimize your project and any other real-world projects for Android devices
Follows a tutorial-based approach to learning the best practices for accessing Android functionality, rendering high-end graphics, and expanding your project using Asset Bundles
What You Will Learn
Discover tips and tricks to optimize Unity scripts
Create Java and native C plugins for the Android platform
Access Android features and sensors inside the Unity 5 engine
Render high-quality graphics and optimize Cg shaders
Play Legacy and Mecanim animations in Unity 5
Download new assets and code behavior while your game is running on an Android device in order to expand your game in real time
Debug your games and applications on Android devices using the Unity Profiler tool
In Detail
Unity is a very popular and effective technology for creating 2D and 3D games and applications. Unity 5 is a great starting point for game developers looking to develop stunning and robust games.
We begin by explaining how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement new and improved features of the Unity 5 engine with the aid of real-world examples. You will explore how to render high-quality graphics with physically-based shaders and global illumination to enhance your project’s performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch. This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes.

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