English | 22 Jun. 2015 | ISBN: 1785284703 | 284 Pages | EPUB/MOBI/PDF (True) | 35.45 MB
This book is intended for those who want to learn to develop apps in Swift the right way. Whether you are an expert Objective-C programmer or new to this platform, you’ll learn quickly, grasping the code of real-world apps to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory.
Create funky, impressive applications using Swift
About This Book
Learn Swift language features quickly, with playgrounds and in-depth examples
Implement real iOS apps using Swift and Cocoapods
Create professional video games with SpriteKit, SceneKit, and Swift
What You Will Learn
Explore the features of Swift
Connect to a server and parse JSON data
Take advantage of CocoaPods to use third-party libraries
Utilize a clean and effective architecture to decrease complexity and speed up development
Work with the most useful parts of the iOS SDK
Build video games with SpriteKit and SceneKit
Develop apps from start to finish
Implement a weather app using fake data
In Detail
When Apple announced Swift at the WWDC, the iOS developer community became excited about the opportunities to improve the way in which they build iOS apps. Swift is a user-friendly language with a smooth learning curve; it is safe, robust, and flexible, and it introduces new ways to solve old problems.
Swift by Example is a fast-paced, practical guide that shows you how to develop iOS apps using Swift. Through the development of six different apps, you’ll learn how to use either the right feature of the language or the right tool to solve a given problem.
By the end of the book you will be able to build well-designed apps, effectively use AutoLayout, and develop a video game.