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Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

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  Black Art of 3D Game Programming: Writing Your Own High Speed 3D Polygon Video Games in C
Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C by Andre LaMothe
English | September 1995 | ISBN: 1571690042 | 1174 pages | PDF | 48 MB

Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, “voxel graphics,” digitized sound and music, modem communications, and game assembly.

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