Beginning Game Audio Programming by Mason McCuskey
Muska & Lipman/Premier-Trade | Apr 11 2003 | ISBN: 1592000290 | Pages: 384 | CHM | 7.08 MB
Muska & Lipman/Premier-Trade | Apr 11 2003 | ISBN: 1592000290 | Pages: 384 | CHM | 7.08 MB
No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it’s obvious that something is missing. New developments in technology enable you to do things with audio that weren’t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. “Beginning Game Audio Programming” covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on.
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